RMB + WASDQE – move camera forward, left, backwards, right, down and up respectively;
RMB + MOUSE MOVE – rotate to look around;
RMB + LALT + MOUSE MOVE – orbit around focus point. If the camera hasn’t been focused, the default focus point is the world origin;
MMB + MOUSE MOVE – pan;
MOUSE SCROLL WHEEL – zoom in/zoom out;
Scene Grid
[ – move grid down;
] – move grid up;
LALT + LEFT CLICK – snaps the grid Y position to the intersection between the mouse cursor and an object in the scene;
LALT + LEFT DBL CLICK – same as above, but this time the positon will snap to either the top or bottom of the object, depending which one is closer to the cursor pick point. Useful when you need to quickly place the grid on top or below objects. Works with arbitrary object and grid rotations.
Object Selection
LEFT CLICK – select object;
LCTRL + LEFT CLICK – append object to selection; if the object is already selected, it will be deselected;
LMB + MOUSE MOVE – multi select via rectangle shape;
LMB + LSHIFT + MOUSE MOVE – multi deselect via rectangle shape;
F – focus camera on selection;
DELETE – delete selected objects;
LCTRL + D – duplicate selected objects;
X – rotate selection around world X axis;
Y – rotate selection around world Y axis;
Z – rotate selection around world Z axis;
I – set the rotation of selected objects to identity (i.e. zero rotation);
W – activate move gizmo;
E – activate rotation gizmo;
R – activate scale gizmo;
T – activate box scale gizmo;
U – activate universal gizmo;
Q – activate extrude gizmo;
L – switch between gizmo global and local transform space;